Software Engineer
Oct 2026 - PresentFractile Ltd · London, UK
Writing the inference runtime for specialized AI chips.
Rust · Realtime audio · AI inference
I build realtime audio and machine learning systems in Rust. Currently in the Rust ML Runtime team at Fractile in London. Before that I was the founding engineer at ai-coustics, where I designed a neural network inference engine and cross-platform SDK for speech enhancement.
Fractile Ltd · London, UK
Writing the inference runtime for specialized AI chips.
ai-coustics GmbH · Berlin, Germany
First engineer at an AI speech enhancement startup. Design and development of a realtime neural network inference engine and cross-platform SDK in Rust.
HOLOPLOT GmbH · Berlin, Germany
Audio engine and DSP development in Rust and C++ for large-scale spatial audio systems.
Heckmann Audio GmbH (u-he) · Berlin, Germany
Audio plugin and DSP development in C++.
Georg Neumann GmbH · Berlin, Germany
Development of the MA-1 automatic alignment application for studio monitors, in cooperation with Fraunhofer IIS.
VIDI GmbH · Darmstadt, Germany
Fibre operator for realtime audio and video transmissions, including international events such as the 2018 FIFA World Cup (Russia), 2019 FIFA Women's World Cup (France), and 2019 Rugby World Cup (Japan).
Building the audio ecosystem in Rust across 22+ repositories at @neodsp, plus contributions elsewhere.
Rust bindings for the LLVM RealtimeSanitizer (RTSan). Detects realtime safety violations at runtime.
Partitioned FFT convolution in pure Rust, zero latency.
State variable filters for realtime audio in Rust.
Audio infrastructure, research, testing, and utility crates for Rust.
“From Tiny Chips to Server Racks: Deploying AI Everywhere with Rust”
Panel: “Rust in the Age of AI”
With Jon Gjengset (Helsing), David Haig (Fractile), Stu Harris (Red Badger)
Workshop: “Rust at The Edge: AI Development, Edge Deployment, Real World Inference”
“Building Audio Apps with Rust: An Overview of Tools and Techniques”
Technische Universität Berlin · Berlin, Germany
Thesis: Development of a system for automatic room correction of audio playback systems.
RheinMain University of Applied Sciences · Wiesbaden, Germany
Thesis: Development of a system for remote video production.
Darmstadt University of Applied Sciences · Darmstadt, Germany
Fundamentals of mathematics and programming.